The Present State of Game Evolution

Oculus Rift

Oculus Rift

Video games are a huge part of my life. Ever since I was little games have meant the world to me as they were one of the many things I used to escape the world. For however long I played the game, that was the only thing that mattered and it continues even now. The house I throw into a game are moments of pure enjoyment as all concerns are thrown out the window in favor of whatever task is at hand. Whether I was playing Bubsy on Sega Genesis or Assassin’s Creed 4 on PS4, a game has the ability to be all consuming. But in the 19 years I’ve been playing video games a lot has changed and a lot will continue to change as technology improves and aspirations to deepen the gaming experience persist.

Over the years, there has been a massive change in games and it has largely been because of the advance in technology. As games became more intricate. As the graphics improved and the what could and couldn’t be done within a game increased, the stories changed. Instead of the early games which had no story or very little, we now have games with hours of epic stories. A story that can be more than a string of events, but a real heart-wrenching story. When Joel saved Ellie at the end of the Last of Us it’s hard not to choke up. That is what games do now. There is a shift from games being all about shooting and running to having more story telling.

There is a balance that shouldn’t be over stepped. While I’ve not played Beyond Two Souls, I’ve heard that it favors story a bit too much at the cost of game play. Understanding that video games need to be action driven (and I don’t mean action like action movie) is important. If they weren’t action driven, we would just be watching a movie, which isn’t what gamers come for. A gamer wants to participate and drive the action.

There is nothing like becoming one with a game so much that there is nothing, but you and the screen. Sure, for many people all the distractions of life and the room around you can keep you from indulging. However, a good experience can make the rest of the world disappear. When those walls drop away it is as close as you can get to some of these fantastic experiences these games offer. This will only become more and more the truth as further evolve our technology surrounding games. The Oculus Rift is making progress when it comes to seemingly placing you into a virtual world. The ironing out the the mechanics of the Oculus Rift can create a gaming experience that shifts from just being something on your screen to something you feel like you can reach out and touch. Maybe one day things will be taken a step further and the simulations rather than being displayed in front of our eyes will be able to be transmitted to our brains. I know it sounds crazy, but I wouldn’t be surprised if this technology existed before I died.

Games are evolving and it is a great period in time to be watching the shift. While it doesn’t seem like it at the moment, there are things bubbling under the surface and opportunities in the way games move us that is waiting to burst from the surface.

Where do you think the future of gaming is heading?

4 thoughts on “The Present State of Game Evolution

  1. I think gaming as a persistent reality of sorts has been a long-time goal. Virtual reality is definitely something a lot of gamers (I feel) are interested in and want. Being able to “jack in”, as it were, does seem like the next logical step. It’s something that shows up a lot in science fiction, and may certainly be possible one day, though I hesitate to guess at a timeline.

    • A timeline is so far from present. The out of body virtual reality like Oculus Rift definitely needs to be nailed down first. But I’m fairly certain it will happen. The advancements in technology are coming at bounding rates. It is almost simply a question of when and how.

  2. I enjoyed Beyond Two Souls quite a bit. Sometimes it’s nice to play a game that’s more about story and not all about adrenaline, sweaty palms and throwing controllers in anger after failing a sequence. That’s not to say Beyond Two Souls was laid back the entire time, it certainly had its on edge moments, but overall I just enjoyed seeing how the story played out and how the characters interacted with each other and the world around them.

    • I actually believe more games will go down the path of prioritizing stories and characters. As they do, the ways of gameplay are going to change. It’ll be interesting to see how that turns out.

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